
Diablo IV is slated to arrive on June 6.Diablo 4 employs a level scaling system designed to make monsters relevant to players at all times.īlizzard's upcoming action RPG guides the player through its various zones as they make progress on the campaign, and here it should feel like you're a little more powerful than the creatures you face. Blizzard is planning to host a livestream on April 20 to address beta feedback and dive deeper into how Diablo IV's endgame systems will work. Deadlier enemies will spawn within a Helltide's borders, including remixed versions of various bosses from throughout the game.ĭiablo IV's recent beta was the biggest in the franchise's history, with millions of players reaching level 20 and claiming beta-exclusive rewards. One such affix will see an invincible pillar of lightning constantly chase players throughout the dungeon, while another will add a shade that follows players and, if touched, will obscure their vision and summon additional enemies.īlizzard also shared a few new details about Helltides with Game Informer, clarifying that multiple areas in the world can be affected by Helltides at once and persist for a limited time. In the cover story, Blizzard revealed two additional affixes players will have to overcome when conquering Diablo IV's endgame Nightmare dungeons. Nightmare dungeons serve as harder, remixed versions of the more than 100 dungeons present in Diablo IV at launch, with various affixes further spicing up the replayability of each dungeon. Nightmare dungeons, alongside areas out in the open world called Helltides, will make up the bulk of the endgame experience.

Now Playing: Diablo IV | Into the Endgame Gameplay Trailerīlizzard recently offered more information on what exactly Diablo IV's endgame will look like in the form of a developer video.

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